( Creating Since 2019 )
Hello! 👋
I am Michael 'TK' Hu, a passionate game designer and producer who thrives on creating intuitive and balanced gameplay experiences.
Systems/Level/UX Designer
Producer
ORE - Lava Dungeon Boss Room
SpaceDelta - Macro Species Splash Art
Producer and game designer with an ambitious artistic vision, specializing in crafting seamless and intuitive user experiences that achieve a perfect balance between functionality and user-centric design, all while maintaining a visually stunning aesthetic.
( My Profile )
Whether you need a complete design overhaul or enhancements to an existing product, my goal is to deliver innovative and user-friendly solutions that elevate your game and increase player engagement.
( Services )
Specialize in designing balanced and engaging game systems that maintain fun and challenge.
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Specialize in creating extremely enjoyable and satisfying gameplay feel, no matter the genre.
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Specialize in prototyping interesting and engaging spaces that tell their story without words.
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Experienced in communication, organization, and problem-solving in a leadership position.
04
This section aims to provide clarity and transparency, helping potential clients or employers understand how I work and what they can expect when collaborating with me on their projects. If you have any additional questions not covered here, feel free to reach out directly.
( FAQ )
Can you walk through your design process from concept to final product?
I begin with brainstorming and sketching ideas on a whiteboard, then create prototypes and test them iteratively. I refine the design based on feedback, collaborating closely with developers and artists to ensure a cohesive final product, while also reviewing each step with clients or team members and adapting as needed.
How do you ensure that your game design aligns with the overall vision and goals of the project?
I create numerous design documents and review them frequently to ensure consistency throughout the development process. I also regularly communicate with clients or team members to stay aligned with the project's vision and goals.
How do you handle feedback and criticism of your designs?
I view all feedback as an opportunity for improvement and carefully consider it to enhance the game's quality. I’m open to criticism, even if the player cannot articulate the "why," and use it to iterate and refine my designs effectively.
How do you approach designing for different player types or target audiences?
I conduct thorough research on the target audience to understand their preferences and behaviors, then create UX personas with accompanying design pillars to use throughout the design process. I tailor gameplay and mechanics to meet their expectations while incorporating diverse playstyles to ensure the game is engaging for all personas.
How do you prioritize tasks and manage your time when working on multiple projects or deadlines?
A common concern might be that I have too many projects to dedicate sufficient focus to yours. However, I prioritize my tasks based on deadlines and importance, always giving priority to client projects to ensure they receive the attention they deserve.